Definition of Multiplayer

1. Adjective. (games) Requiring or allowing multiple human players to play simultaneously. ¹

¹ Source: wiktionary.com

Definition of Multiplayer

1. [adj]

Lexicographical Neighbors of Multiplayer

multipiece
multipion
multipipe
multipipeline
multipiston
multipixel
multiplanar
multiplanarity
multiplane
multiplanes
multiplanet
multiplant
multiplatform
multiplatinum
multiplay
multiplayer (current term)
multiple
multiple-choice
multiple-exposure
multiple alcohol
multiple allelism
multiple amputation
multiple anchorage
multiple birth
multiple birth offspring
multiple carboxylase deficiency
multiple chemical sensitivity
multiple cloning site
multiple correlation
multiple correlation coefficient

Literary usage of Multiplayer

Below you will find example usage of this term as found in modern and/or classical literature:

1. The Second Australasian Conference on Interactive Entertainment: Proceedings by Yusuf Pisan, SIGART. (2005)
"We discuss existing implementations of voice communication in multiplayer games, and the metaphors implicit in their design. ..."

2. Expertise in Design: Design Thinking Rresearh Symposium 6 by Yusuf Pisan, Nigel Cross, Ernest A. Edmonds (2003)
"We argue that game developers will need to address these problems in order to realize the potential of voice in online multiplayer videogames. ..."

3. Wireless Multimedia: A Guide to the IEEE 802.15.3 Standard by James P. K. Gilb (2004)
"multiplayer games that could be formed whenever a group of people with handheld gaming devices was in range. The gaming devices are taking on new roles as ..."

4. Defense Modeling, Simulation, and Analysis: Meeting the Challenge by National Research Council (U.S.) (2006)
"Infrastructure includes work on • Massively multiplayer online game ... Architectures for massively multiplayer online games (MMOGs) are important for many ..."

5. Asymmetric Marketing: Tossing the 'Chasm' in the Age of the Software Superpowers by Joseph E. Bentzel (2006)
"This initiative, like the tablet's pen computing, and the Xbox Live multiplayer gaming, are all about laying the foundation for whole new markets that will ..."

6. The Second Australasian Conference on Interactive Entertainment: Proceedings by Yusuf Pisan, SIGART. (2005)
"We discuss existing implementations of voice communication in multiplayer games, and the metaphors implicit in their design. ..."

7. Expertise in Design: Design Thinking Rresearh Symposium 6 by Yusuf Pisan, Nigel Cross, Ernest A. Edmonds (2003)
"We argue that game developers will need to address these problems in order to realize the potential of voice in online multiplayer videogames. ..."

8. Wireless Multimedia: A Guide to the IEEE 802.15.3 Standard by James P. K. Gilb (2004)
"multiplayer games that could be formed whenever a group of people with handheld gaming devices was in range. The gaming devices are taking on new roles as ..."

9. Defense Modeling, Simulation, and Analysis: Meeting the Challenge by National Research Council (U.S.) (2006)
"Infrastructure includes work on • Massively multiplayer online game ... Architectures for massively multiplayer online games (MMOGs) are important for many ..."

10. Asymmetric Marketing: Tossing the 'Chasm' in the Age of the Software Superpowers by Joseph E. Bentzel (2006)
"This initiative, like the tablet's pen computing, and the Xbox Live multiplayer gaming, are all about laying the foundation for whole new markets that will ..."

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